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Update 1.4: outposts

Twelve strategic points to capture and fortify, rebalanced rewards and a batch of fixes.

joueur-1800bd0dOwner

1 min read

Season 4 continues with the biggest gameplay update since launch: outposts. They are strategic points spread across the map that factions can capture, fortify and exploit.

What's changing

Outposts

Each outpost yields resources every hour to the faction holding it. Capture one by staying in the zone without an opponent for 3 minutes.

  • 12 outposts across the four main biomes;
  • a production bonus when a faction holds three neighbouring outposts;
  • an in-game and website alert when one of your outposts is under attack.

Fortifications

Outpost walls can be reinforced with faction blocks. A reinforced wall withstands three TNT blasts before breaking.

Balance

ItemBeforeAfter
Capture reward$500$750
Recapture cooldown10 min30 min
Zone radius24 blocks32 blocks

Fixes

  • Faction chests no longer empty on server restart.
  • The power counter shows the right value after a disband.
  • Zaaps no longer teleport you inside a solid block.

What's next?

We will closely watch outpost balance for two weeks. Share your feedback on Discord: every message is read.

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