
Contents
Season 4 continues with the biggest gameplay update since launch: outposts. They are strategic points spread across the map that factions can capture, fortify and exploit.
What's changing
Outposts
Each outpost yields resources every hour to the faction holding it. Capture one by staying in the zone without an opponent for 3 minutes.
- 12 outposts across the four main biomes;
- a production bonus when a faction holds three neighbouring outposts;
- an in-game and website alert when one of your outposts is under attack.
Fortifications
Outpost walls can be reinforced with faction blocks. A reinforced wall withstands three TNT blasts before breaking.
Balance
| Item | Before | After |
|---|---|---|
| Capture reward | $500 | $750 |
| Recapture cooldown | 10 min | 30 min |
| Zone radius | 24 blocks | 32 blocks |
Fixes
- Faction chests no longer empty on server restart.
- The power counter shows the right value after a disband.
- Zaaps no longer teleport you inside a solid block.
What's next?
We will closely watch outpost balance for two weeks. Share your feedback on Discord: every message is read.