Territory (claims)
Claiming chunks, what they cost, what they protect and how to give them back.
Contents
Your faction's territory is counted in chunks, 16 × 16 block squares running the full height of the world. Claiming a chunk protects it: other players can no longer build, break or open your chests there.
Claiming
| Command | Effect |
|---|---|
/f claim | Claims the chunk you stand in. |
/f claim <radius> | Claims a square around you (radius of 30 chunks at most). |
/f claim auto | Automatically claims every chunk you walk into; run the command again to stop. |
/f claim line [count] [direction] | Claims a straight line of chunks, by default in the direction you face. |
/f claim fill | Fills a hole surrounded by your territory (25 chunks at most). |
/f claim show | Lists your faction's chunks. |
Who can claim? The leader, and the ranks that have the "manage claims" permission: co-leaders and moderators by default (see Ranks and permissions).
The rules
- Power sets the limit: your faction cannot hold more chunks than its power. With 15 power, you can claim at most 15 chunks. See Power.
- Your territory does not need to be in one piece: you can have several separate areas.
- You cannot claim in the SafeZone, in the WarZone, beyond the world border, on an allied faction's land or on a peaceful faction's land.
- Taking another faction's land is only possible when it holds more chunks than its power allows: that is overclaiming, explained in Raids and overclaiming.
What it costs
Each chunk is paid for by the faction bank, and each new chunk costs more than the previous one: $500 + $375 per chunk already owned.
| Chunk claimed | Price of that chunk |
|---|---|
| 1st | $500 |
| 10th | $3,875 |
| 25th | $9,500 |
| 50th | $18,875 |
| 100th | $37,625 |
If the bank cannot pay, the claim is refused. The "Cheaper claims" upgrade cuts that price by 10, 20 then 30% (see Upgrades).
Keeping territory costs money too: an upkeep is taken from the bank every day, and the larger the territory, the higher it is. See Territory upkeep.
Giving land back
| Command | Effect |
|---|---|
/f unclaim | Gives back the chunk you stand in (/f unclaim <radius> for a square). |
/f unclaim auto | Automatically gives back every chunk you walk through. |
/f unclaim fill | Gives back a connected area. |
/f unclaim all | Gives back the faction's whole territory. |
Giving back a chunk refunds 70% of the price of the last chunk bought, paid into the bank.
What territory protects
- Building and breaking: reserved for members with the permission, and for the relations your leader has allowed.
- Doors, levers, buttons, containers: same logic, set in
/f perm. - Endermen cannot move blocks there, and chorus fruit does not teleport you there.
What territory does not protect: explosions. TNT and creepers blow up your walls just like anywhere else; that is what makes raids possible. To guard against them, there is the shield.
Seeing your territory
| Command | Effect |
|---|---|
/f map | Map of the chunks around you, coloured by relation. /f map on keeps it updated as you walk. |
/f mapheight <lines> | Changes the height of that map. |
/f seechunk | Draws the edges of the chunk you stand in with particles. |
/f claim borders | Draws the limits of your whole territory with particles (from the Confirmed Member rank). |
When you enter a territory, its name and description appear on screen.