Ranks and permissions
The five ranks of a faction, how to promote members and fine-tune what everyone can do.
Contents
The five ranks
| Rank | Symbol | Role |
|---|---|---|
| Leader | *** | Runs the faction. Has every right and is the only one who sets permissions. |
| Co-leader | ** | The leader's right hand: appoints moderators, renames the faction, manages the shield. |
| Moderator | * | Handles day-to-day business: relations, description, titles, rules, missions. |
| Member | + | A confirmed player of the faction. |
| Recruit | - | A newcomer on trial. This is the default starting rank. |
You can neither kick, promote nor demote someone of your rank or above: a moderator cannot kick a co-leader, a co-leader cannot demote the leader.
Promoting and demoting
| Command | Effect | Who can |
|---|---|---|
/f promote <player> | Moves the player up one rank, never to your rank or above. | Whoever has the "promote" permission |
/f demote <player> | Moves the player down one rank. | Whoever has the "promote" permission |
/f mod <player> | Makes the player a moderator, or removes that rank. | Co-leader and leader |
/f coleader <player> | Makes the player a co-leader, or removes that rank. | Leader |
/f transfer <player> | Hands over leadership; the former leader becomes co-leader. | Leader |
/f role default <rank> | Rank given to newcomers (anything but leader). | — |
These commands also exist as /f role promote, /f role demote, /f role mod and
/f role coleader.
Setting permissions: /f perm
/f perm opens a two-step window, for the leader only:
- choose who you are setting rights for: a rank of your faction (recruit, member, moderator, co-leader) or a relation (allies, factions in truce, neutrals, enemies);
- click each action: left click to allow, right click to deny, middle click to leave it undefined.
Relation permissions apply inside your territory: allowing "doors" to allies lets them open your doors, not theirs.
What you can set
| Category | Actions |
|---|---|
| Territory | build, break, use doors, buttons, levers and containers, use most items, Frost Walker, manage claims |
| Members | invite, kick, ban, promote and demote, disband the faction |
| Travel | teleport home, set the home, teleport to warps, set warps, fly (/f fly) |
| Bank and resources | withdraw money from the bank, TNT bank, TNT fill, faction chest, spawners |
A separate option, "pain build", hurts anyone who tries to build without the right to, instead of simply stopping them.
Starting settings
When a faction is created:
- the leader has every right;
- co-leaders and moderators have every permission;
- members, recruits and all other factions have none.
First thing to do after creating your faction: open
/f permand give your members at least "build", "break", "doors" and "containers". Without that, they cannot do anything in your own base.
Reserved areas inside your territory
The leader can reserve a chunk for certain faction players with /f owner [player] ($15 each time):
only those owners, and the leader, can build there. /f owner list shows the owners of the chunk you
stand in. Handy to protect the storage room or the redstone workshop.
Titles
A moderator can give a member a title with /f title <player> [title] (32 characters at most),
shown next to their name. /f title toggle hides or shows titles for you.