Faction level
How your faction earns XP, what each level brings and what it unlocks.
Contents
Your faction has a level, which rises with the XP it accumulates. That XP is never lost: the level never goes down, and it has no cap.
/f level [faction] shows the level, the accumulated XP and what is left to earn for the next one.
Earning XP
| Source | XP earned |
|---|---|
| Faction missions | As much XP as the mission gives points (a 400-point mission gives 400 XP). See Faction missions. |
| Contests | Depends on the contest. See Contests. |
| Paid upkeep | 200 XP for every daily upkeep paid. See Territory upkeep. |
| Killing an enemy player | 25 XP per kill. |
For kills: killing the same player gives nothing more for 5 minutes, and a faction earns no more than 250 XP per hour from kills.
How much XP per level
Each level requires 15% more XP than the previous one: 1,000 XP to go from level 1 to level 2, 1,150 for the next, and so on.
| Level reached | Total XP required |
|---|---|
| 2 | 1,000 |
| 5 | 4,993 |
| 10 | 16,786 |
| 15 | 40,505 |
| 18 | 65,075 |
| 20 | 88,212 |
What each level brings
| Bonus | Details |
|---|---|
| Power | +1 power per level above the first, up to +30. More chunks possible, more resistance to overclaiming. |
| Warps | +1 warp every 10 levels, up to +5, on top of the base 5. |
| Upgrades | Some can only be bought from a given level (see below). |
Unlocked upgrades
| Level | Upgrades that become available |
|---|---|
| 5 | XP gain |
| 10 | Faction chest, Spawner speed, Unbreakable redstone |
| 15 | TNT bank, Faction power, Reinforced armour, Damage reduction |
| 18 | Damage increase |
Details and prices: Upgrades.
Announcements
Every level-up is announced to the faction's members, and the whole server is told when a faction crosses a 10-level milestone (10, 20, 30…).
Faction missions are the most steady source of XP: always keep three missions running.