Economy
Spending money
What costs money on the server, how much, and who pays (you or your faction's bank).
Contents
Money is mostly used to travel and to grow your faction. Some expenses come out of your pocket, others out of your faction's bank.
What you pay yourself
| Expense | Price |
|---|---|
Creating a faction (/f create) | $100 |
Teleporting to the faction home (/f home) | $25 |
Setting the home (/f home set) | $30 |
Teleporting to a faction warp (/f warp) | $150 |
| Creating or deleting a warp | $5 |
Reserving a chunk for a player (/f owner) | $15 |
Random teleport (/rtp) | $100, refunded if it fails |
Teleporting to a player (/tpa) | $300 |
| Starting a weather vote | $250, refunded if the vote fails |
| Joining the End event queue | $5,000, refunded if you leave it yourself |
Zaap teleports have their own price scale, and bounties their own fees: see their pages.
What the faction bank pays
| Expense | Price |
|---|---|
| Claiming a chunk | $500 + $375 per chunk already owned (see Territory) |
| Territory upkeep | Every day, depending on territory and balance (see Upkeep) |
| Shield | $5,000 per hour (see The shield) |
| Upgrades | $250,000 to $6,000,000 per level (see Upgrades) |
What you lose without spending it
On every death, you lose 5 to 10% of the money you carry: half drops to the ground as coins, the other half disappears. Money deposited in your faction's bank is not touched.
The cheapest way to cross the map is still the zaap network. Warps and
/tpaare the most expensive.