Loot (coins)
The money paid by mining, wood, crops, fishing, mobs and fights, as coins to pick up.
Contents
Almost everything you gather pays money. It appears as coins (gold nuggets or ingots) where the block was broken or the mob was killed: pick them up to have them credited. Combat rewards, on the other hand, are paid directly.
Commands
| Command | Effect |
|---|---|
/loot objectives | Menu of everything that pays, with the current amounts. |
/loot sound | Turns the pickup sound on or off. |
/loot can also be typed /lc or /lootconomy.
The rules
- Limit: $50,000 per day, all loot activities combined.
- Coins disappear after 2 minutes if nobody picks them up, and can be picked up even with a full inventory.
- Pickup: for 5 seconds, only you can pick up your coins; after that, members of your faction and your allies can too. Other players, never.
- Loot is disabled in the End.
What pays nothing
To prevent automatic farms:
- blocks placed by a player;
- stone, cobblestone and obsidian made by a generator (lava and water);
- crops sped up with bone meal (wheat, carrots, potatoes, beetroots);
- mobs from a spawner or an egg, slimes from a split, built golems;
- tamed animals;
- anything done in creative or spectator mode.
How much it pays
Base amounts, per block or per creature. Temporary bonuses (boosters) can multiply them:
/loot objectives always shows the current amounts.
Mining
| Block | Earnings |
|---|---|
| Stone, deepslate, granite, netherrack… | $0.05 to $0.25 (about 4 blocks in 10) |
| Coal, copper, glowstone | $0.5 to $1.5 |
| Iron | $1 to $2.5 |
| Redstone, quartz, obsidian | $1 to $2 |
| Lapis lazuli | $1.5 to $3 |
| Gold, amethyst | $2 to $4 |
| Diamond | $8 to $16 |
| Emerald | $10 to $20 |
| Ancient debris | $30 to $60 |
Mining deep (below layer 0) and using the Fortune enchantment pay more on some ores.
Wood, crops, fishing
| Activity | Earnings |
|---|---|
| Logs (oak, birch, spruce…) | $0.2 to $0.6 |
| Cherry, mangrove, pale oak logs | $0.3 to $1 |
| Nether stems | $0.5 to $1.2 |
| Wheat, carrots, potatoes, beetroots, cocoa, berries | $0.3 to $0.9 |
| Nether wart | $0.6 to $1.4 |
| Pumpkins, melons | $0.4 to $1 |
| Sugar cane, bamboo | $0.2 to $0.6 |
| Fish caught | $1 to $5 |
| Treasure caught (enchanted book, saddle…) | $10 to $25 |
| Shearing a sheep | $0.5 to $1.5 |
Mobs
| Creature | Earnings |
|---|---|
| Farm animals | $0.5 to $1.5 |
| Zombies, skeletons | $1 to $3 |
| Spiders, slimes | $1 to $2.5 |
| Creeper | $2 to $5 |
| Enderman, witch, guardian | $3 to $6 |
| Nether creatures (blaze, ghast, piglins…) | $3 to $7 |
| Illagers | $4 to $9 |
| Shulker | $5 to $10 |
| Elder guardian, ravager, warden | $25 to $60 |
| Wither, Ender dragon | $250 to $500 |
Fights between players
| Situation | Earnings |
|---|---|
| Killing a player | $10 to $25, paid directly |
| … with a bow, crossbow or trident | $4 to $10 more |
| … in an enemy faction's territory | earnings multiplied by 1.5 |
A kill pays nothing if the victim is from your faction or an allied faction, if you already killed that same player less than 5 minutes ago, or if they play from the same connection as you.
Dying costs part of the money you carry: see Economy at a glance.