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Combat and PvP

The combat tag

Why you can neither flee nor log out for 15 seconds after a hit, and what is still allowed.

Updated on September 24, 2026 by joueur-1800bd0d2 min read

As soon as you hit a player or a player hits you, you are tagged in combat for 15 seconds. Every new hit restarts the timer. The tag exists for one reason only: a fight must end with a victory, not with a teleport or a disconnect at the right moment.

How to tell you are in combat

  • a red "COMBAT" boss bar shows the seconds left;
  • the action bar shows a timer, your opponent's name and their health;
  • your name gets a ⚔ prefix with the time left, followed by your health;
  • you glow: your opponents can see your outline through obstacles.

You can also type /pvptag (aliases /combattag or /tag) to see the time left.

When the tag starts, any inventory you had open (chest, crafting table…) closes. Don't sort your stuff in the middle of a fight.

What is blocked during combat

ActionIn combat
Teleporting (commands, zaaps, /rtp, /end tp…)Forbidden
CommandsOnly /msg, /tell and /combattag remain available
Ender pearlsAllowed, with a 5-second cooldown; throwing a pearl renews your tag
Wind chargesAllowed, with a 1-second cooldown; they renew your tag too
Chorus fruitAllowed
Eating, placing or breaking blocks, opening your inventoryAllowed
Elytra and fireworksAllowed (2 seconds between two fireworks)
Totem of undyingAllowed

Hitting someone also cancels some states that would give an advantage: flying (faction /fly, for example) and any special game mode are turned off on the first hit.

Item cooldowns

Some items have a cooldown so that a fight doesn't come down to who eats the fastest.

ItemIn combatOut of combat
Golden apple30 s30 s
Enchanted golden apple60 s60 s
Ender pearl5 snone
Wind charge1 snone

Logging out in combat

Quitting the game while tagged means dying: you are killed on logout, and your inventory, armour and experience are lost as in a normal death (see /wiki/death). Being kicked from the server during a fight counts as a logout.

Your connection dropped mid-fight? It is treated as an escape — the system cannot tell the difference. Better not to start a fight on an unstable connection.

Fleeing into a protected area

Running into an area without PvP won't save you: a tagged player who enters a protected area is pushed back out and stays vulnerable. Graveyard sanctuaries even refuse you entry until your tag has ended (see /wiki/graveyards).

Kill farming is punished

Killing the same player more than five times in twenty seconds triggers a warning, then a kick from the server. After respawning, you also get 3 seconds of invulnerability against players, so you can't be killed over and over.

Commands

CommandEffect
/pvptagCombat time left.
/pvpstatusYour PvP status.
/pvpinfoSummary of your PvP state.
/pvplistPvP state of online players.

See also: /wiki/combat-overview, /wiki/newbie-protection.