Factions
Home, warps and checkpoint
Teleporting to your base, setting warps, rallying your troops and flying over your territory.
Contents
Your faction has three teleport points: the home (your base), warps (chosen places) and the checkpoint (the rally point). On top of that comes faction flight, inside your territory.
How a teleport works
Before each teleport, a countdown appears: don't move and don't take damage, or it is cancelled. The price is taken from your own money.
| Destination | Countdown | Price |
|---|---|---|
| Home | 15 seconds | $25 |
| Warp | 10 seconds | $150 |
| Checkpoint | 10 seconds | free |
The zaap network remains the cheapest way to cross the map: see Zaaps.
The home
| Command | Effect | Price |
|---|---|---|
/f home | Teleports you to your faction's home. | $25 |
/f home set | Sets the home where you stand. | $30 |
/f home del | Deletes the home. | — |
- The home is set inside your own territory.
- You can leave from enemy territory or another world, unless an enemy is within 32 blocks of you; that restriction does not apply when you are in your own territory.
- You need the "teleport home" permission to use it, and "set home" to move it: by default, members and recruits have neither (see Ranks and permissions).
Warps
| Command | Effect | Price |
|---|---|---|
/f warp | Opens your faction's warp list. | — |
/f warp <name> [password] | Teleports you to that warp. | $150 |
/f warp set <name> [password] | Creates a warp where you stand, with or without a password. | $5 |
/f warp del <name> | Deletes a warp. | $5 |
/f warp ally <faction> | An allied faction's warps, if it allows you. | $150 |
- A warp is set inside your territory, on a safe spot (not over the void), and its name is 24 characters at most.
- Your faction can have 5 warps, plus 1 every 10 faction levels (5 more at most, see Faction level).
The checkpoint
The checkpoint is a rally point, typically right next to the enemy base you are attacking.
| Command | Effect |
|---|---|
/f checkpoint set | Places the checkpoint at your position, in your territory or in the wilderness. |
/f checkpoint | Teleports you to the checkpoint, for free. |
Only the leader can place it. If the spot later becomes another faction's territory, a new one must be set.
Flying over your territory
| Command | Effect |
|---|---|
/f fly | Turns flight on or off. |
/f fly auto | Turns flight on automatically when you enter an area where it is allowed. |
- You fly over your territory if your rank has the "fly" permission, and over another faction's territory if it has granted it to your relation.
- Flight turns off as soon as an enemy comes near you and as soon as you take damage from a player. It comes back 10 seconds after the fight ends.
- You are protected from fall damage for 10 seconds after flight stops.