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Home, warps and checkpoint

Teleporting to your base, setting warps, rallying your troops and flying over your territory.

Updated on September 24, 2026 by joueur-1800bd0d2 min read

Your faction has three teleport points: the home (your base), warps (chosen places) and the checkpoint (the rally point). On top of that comes faction flight, inside your territory.

How a teleport works

Before each teleport, a countdown appears: don't move and don't take damage, or it is cancelled. The price is taken from your own money.

DestinationCountdownPrice
Home15 seconds$25
Warp10 seconds$150
Checkpoint10 secondsfree

The zaap network remains the cheapest way to cross the map: see Zaaps.

The home

CommandEffectPrice
/f homeTeleports you to your faction's home.$25
/f home setSets the home where you stand.$30
/f home delDeletes the home.—
  • The home is set inside your own territory.
  • You can leave from enemy territory or another world, unless an enemy is within 32 blocks of you; that restriction does not apply when you are in your own territory.
  • You need the "teleport home" permission to use it, and "set home" to move it: by default, members and recruits have neither (see Ranks and permissions).

Warps

CommandEffectPrice
/f warpOpens your faction's warp list.—
/f warp <name> [password]Teleports you to that warp.$150
/f warp set <name> [password]Creates a warp where you stand, with or without a password.$5
/f warp del <name>Deletes a warp.$5
/f warp ally <faction>An allied faction's warps, if it allows you.$150
  • A warp is set inside your territory, on a safe spot (not over the void), and its name is 24 characters at most.
  • Your faction can have 5 warps, plus 1 every 10 faction levels (5 more at most, see Faction level).

The checkpoint

The checkpoint is a rally point, typically right next to the enemy base you are attacking.

CommandEffect
/f checkpoint setPlaces the checkpoint at your position, in your territory or in the wilderness.
/f checkpointTeleports you to the checkpoint, for free.

Only the leader can place it. If the spot later becomes another faction's territory, a new one must be set.

Flying over your territory

CommandEffect
/f flyTurns flight on or off.
/f fly autoTurns flight on automatically when you enter an area where it is allowed.
  • You fly over your territory if your rank has the "fly" permission, and over another faction's territory if it has granted it to your relation.
  • Flight turns off as soon as an enemy comes near you and as soon as you take damage from a player. It comes back 10 seconds after the fight ends.
  • You are protected from fall damage for 10 seconds after flight stops.

See also